Category: Volume 12 Number 1 (2016)

The JALT CALL Journal
Volume 12 Number 1 (2016)
Sustaining motivation for Japanese kanji learning: Can digital games help?
Dallas Nesbitt, Amanda Muller - Educational digital games are often presented at Technology in Language Education conferences.
Apps and EFL: A case study on the use of smartphone apps to learn English by four Japanese students
Emily Mindog - This study explores, describes and analyzes the utilization of smartphone apps by four Japanese university students to…
Training learners to use Quizlet vocabulary activities on mobile phones in Vietnam with Facebook
Phuong Tran - Mobile phone ownership among university students in Vietnam has reached almost 100%, exceeding that of Internet-capable desktop…
Suwako Uehara, Edgar Josafat Martinez Noriega - The availability of user-friendly coding software is increasing, yet teachers might hesitate to…
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1.6
2022CiteScore
79th percentile
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