3D digital games, virtual worlds, and language learning in higher education: Continuing challenges in Japan

Robert Swier, Mark Peterson - One of the most significant recent developments in CALL concerns the use of 3D multiplayer…

Exploring Japanese students’ e-learning habits

Shudong Wang, Jun Iwata - Since 2010, both universities in which the authors teach have integrated PC-based e-learning or mobile…

ESL students’ perceptions of using a social bookmarking tool for the development of reading in a second language

Oksana Vorobel, T. Voorhees, Deniz Gokcora - Building on research on the development of reading and use of technology for…