Digital games and the development of plurilingual competence

Judith Buendgens-Kosten - The potential of games to support language learning and acquisition - be it in the digital wilds…

Chronicling Indonesian EFL students’ engagement in podcast-based speaking in online learning milieu: A self-determination theory perspective

Khusnul Khotimah , Bambang Yudi Cahyono, Deisyi Anna Batunan - The abrupt shift of teaching and learning to the online…

EFL teachers’ perceptions of online community projects in secondary school education

Lesley Fearn - English as a Foreign Language (EFL) is crucial in most secondary schools within the EU, yet teachers…

Technology and the private sector: Language teachers’ perspectives toward technology and the role of CALL training in professional development

Bao Nguyen - English teachers in Vietnam have integrated technology in education for the past several years, particularly those who…

Japan university EFL students’ experience, attitudes, and perceived effectiveness of watching gameplay for language-learning purposes

Shawn Andersson - Digital Game-based Language Learning (DGBLL) is a field that promotes language learning by combining game entertainment and…

Feedback precision and learners’ responses: A study into ETS Criterion automated corrective feedback in EFL writing classrooms

Giang Thi Linh Hoang - Automated writing evaluation (AWE) systems are increasingly used in classrooms to provide formative feedback on…