The JALT CALL Journal

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with the JALT CALL SIG



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This work is licensed under a Creative Commons Attribution 4.0 International License.

DOI: 10.29140/jaltcall.v18n3.548
Open Access

Digital games and the development of plurilingual competence

Judith Buendgens-Kosten 0000-0003-2852-8539

– The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed.


Author(s)

Paper type

Regular Articles

Pages

316-334

DOI

https://doi.org/10.29140/jaltcall.v18n3.548

Year



Abstract

The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focussing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play.

Suggested citation

Judith Buendgens-Kosten. (2022). Digital games and the development of plurilingual competence. The JALT CALL Journal, 18(3), 316–334. https://doi.org/10.29140/jaltcall.v18n3.548

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