Published in association
with the JALT CALL SIG
About this Journal
Information for Authors
Related Publications
Online Language Teaching: Crises and Creativities
Insights into Teaching and Learning Writing
Insights into Autonomy and Technology in Language Teaching
Insights into Flipped Classrooms
Insights into Task-Based Language Teaching
Proceedings of the XXIst International CALL Research Conference
Insights into Professional Development in Language Teaching
Smart CALL: Personalization, Contextualization, & Socialization


This work is licensed under a Creative Commons Attribution 4.0 International License.

Digital games and the development of plurilingual competence
Author(s) | |
---|---|
Paper type | Regular Articles |
Pages | 316-334 |
DOI | |
Year |
Abstract
The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focussing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play.
Suggested citation
Judith Buendgens-Kosten. (2022). Digital games and the development of plurilingual competence. The JALT CALL Journal, 18(3), 316–334. https://doi.org/10.29140/jaltcall.v18n3.548Please wait while flipbook is loading. For more related info, FAQs and issues please refer to documentation.