This work is licensed under a Creative Commons Attribution 4.0 International License.
A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima
This paper explores the development of a computer-assisted language learning game which teaches medical abbreviations. We use a pedagogy-driven approach which starts from a detailed specification of the language needs as they exist in a particular context, followed by the appropriate method and related technological solutions. Preliminary feedback is provided from an anonymous survey of student opinions about the game.
Suggested citationMuller, A., & Price, J. (2012). A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima. The JALT CALL Journal, 8(3), 147–163. https://doi.org/10.29140/jaltcall.v8n3.139